Today · What changed, what matters
2 need a decisionHouston: Keep their creator out of the paint: drop his ball screens
Top Game Plan priority, from real 2025-26 college data. Drop — Keep the screener's defender at the dotted line, protecting the rim and conceding the jumper.
- Their creator: Kingston Flemings
- 22.7% three · 22.1% rim · 28.1% paint · 26.0% mid-range · 24.4 shots per 100
Lang's effectiveness declines after ~7 consecutive minutes
Same 32 minutes, different shape. Shorter shifts project +2.1 points of offensive value per game in the prototype model.
Marcus Boyd grades 88 talent / 94 program fit — highest fit on the board
Two higher-rated guards score better on raw talent and worse on every dimension our system actually plays through.
Movement change flagged on Lang — sent for human review
Observable change in left-leg push-off symmetry across three games. Not a diagnosis; routed to performance staff.
Ruiz's eligibility ends after this season — short-roll hub role opens
The short-roll read is central to how we attack drop coverage. Crane is the only board target who already makes it.
How we play · the lens on every recommendation
Program identity →Five-out spacing, early drag screens in transition, heavy 0.5-second decision rules. We hunt switches and play through the short roll.
- 1No middle, no paint.Drill →
- 2Side ball screens: Down.Drill →
- 3High ball screens: Weak.Drill →
- 4We don't show.
- 5Lock and trail shooters off screens.Drill →
- 6Make the first receiver pass again.
- 7Defensive rebounding is a five-man job.Drill →
- 8Transition: rim, then ball, then man.Drill →
- 9A screen is never an excuse. Great defenses are loud.
Shots we take away, shots we live withTake away rim attempts and rhythm threes; live with contested mid-range twos.
Every dayDefensive rebounding, transition defense, and no middle, no paint.