Program Identity
Staff-editable in productionEverything the product recommends is filtered through this. Change the philosophy and the fit scores, development priorities and game-plan calls change with it — which is why the same player can grade 94 here and 71 somewhere else.
This is not a settings page. It is the program side of the Coach Ready Fit Engine — the structured model of how Baylor MBB plays, coaches, develops and builds a roster. The player side is the Player Intelligence Profile. Fit is what happens when the two meet.
Player × Program × System × Role × Roster × Coach = Coach Ready Fit
- 1No middle, no paint. Keep the ball out of the paint, by drive or by pass.Drill →
- 2Side ball screens: Down. Force the ball baseline and load four defenders to the ball side. Shrink the court.Drill →
- 3High ball screens: Weak. Force the handler to his weak hand. Blitz only an elite pull-up guard.Drill →
- 4We don't show. Our big stays near the rim. Showing strings the defense out and leads to open threes.
- 5Lock and trail shooters off screens. No space, no separation. Shoot the gap only against non-shooters.Drill →
- 6Make the first receiver pass again. Never let the first pass receiver shoot. A second pass lets us get matched up and boxed out.
- 7Defensive rebounding is a five-man job. The target is a 72%+ defensive rebound rate. Guards hit bigs on rim misses; on long misses, find your man on the far side.Drill →
- 8Transition: rim, then ball, then man. First man back protects the rim, second man stops the ball, then we match up. Get them into the half court.Drill →
- 9A screen is never an excuse. Great defenses are loud.
Shots we take away, shots we live withTake away rim attempts and rhythm threes; live with contested mid-range twos.
Every dayDefensive rebounding, transition defense, and no middle, no paint.
Five-out spacing, early drag screens in transition, heavy 0.5-second decision rules. We hunt switches and play through the short roll.
- Advance the ball in under 4 seconds after a defensive rebound
- Two-side ball reversal before any late-clock isolation
- Hunt switch-to-mismatch, then attack the shoulder
- Corner threes and rim finishes over long twos
Nine-man rotation. Short shifts. We would rather play a starter 30 minutes in 5-6 minute bursts than 30 minutes in three long runs.
One priority skill per player per eight-week block, with film checkpoints every two weeks. Tape don't lie — every development claim needs evidence.
Coachability over ceiling. We want players who take direct correction in front of the group and respond in the next possession, not the next practice.
Preferred player archetypes
Switchable Wing
Need: High6'5"-6'8", guards 1-4, closes out short, can attack a slower defender off a switch.
Decision Guard
Need: HighLives in the 0.5-second rule. Assist-to-turnover above 2.0 under ball pressure, comfortable playing off two feet.
Short-Roll Playmaker Big
Need: MediumCatches in the middle of the floor at the free-throw line and makes the read.
Connector Forward
Need: MediumDoesn't need usage. Screens, cuts, rebounds, takes the open corner three.
What our staff values in players
In production, these entries would be refined over time by the staff's own decisions — which recommendations were accepted, which were rejected, and how those players actually performed here.